Overview

Rime’s websocket implementation accepts bare text, and responds with audio bytes of the selected format. All synthesis arguments are provided as query parameters when establishing the connection.

The websocket API buffers inputs up to on of the following punctuation characters: ., ,, ?, !. This is most pertinent for the initial messages sent to the API, as synthesis won’t begin until there are sufficient tokens to generate audio with natural prosody. After the first synthesis of any given utterance, typically enough time has elapsed that subsequent audio contains multiple clauses, and the buffering becomes largely invisible.

Messages

Send

The messages your client will send to the websocket API will be bare (non-serialized) text.

This will be converted to audio via websockets

Receive

The messages your client will receive will be raw audio bytes in the audio format specified at connection time.

<FF>^@^@^@9LAME3.100^AP^@^@^@^@^@^@^@^@^T<A0>$^D>"^@^@<A0>^@^@<A8><C0><BA><9D>G^N^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@
^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@
^@^@^@^@^@^@^@^@^@^@

Commands

There will be times when you want to interact with the API and manipute the stored buffer. These are the current supported commands.

<CLEAR>

This clears the current buffer. Used in the event of interruptions.

<EOS>

This forces whatever buffer exists, if any, to be synthesized, and for the server to close the connection after sending the generated audio.

Variable Parameters

speaker
string
required

Must be one of the voices listed in our documentation.

text
string
required

The text you’d like spoken

modelId
string

Choose mist for hyper-realistic conversational voices or v1 for Rime’s first-gen model (default: v1)

audioFormat
string

One of mp3, mulaw, or pcm

pauseBetweenBrackets
bool
default:
"false"

When set to true, adds pauses between words enclosed in angle brackets. The number inside the brackets specifies the pause duration in milliseconds.
Example: “Hi. <200> I’d love to have a conversation with you.” adds a 200ms pause between the first and second sentences.

phonemizeBetweenBrackets
bool
default:
"false"

When set to true, you can specify the phonemes for a word enclosed in curly brackets.
Example: “{h’El.o} World” will pronounce “Hello” as expected. More details on this feature are incoming!

inlineSpeedAlpha
string

Comma-separated list of speed values applied to words in square brackets. Values < 1.0 speed up speech, > 1.0 slow it down. Example: “This sentence is [really] [fast]” with inlineSpeedAlpha “0.5, 3” will make “really” slow and “fast” fast.

samplingRate
int

The value, if provided, must be between 4000 and 44100. Default: 22050

speedAlpha
float
default:
"1.0"

Adjusts the speed of speech. Lower than 1.0 is faster than default. Higher than 1.0 is slower than default.

reduceLatency
bool
default:
"false"

Reduces the latency of response, at the cost of some possible mispronunciation of digits and abbreviations.