Adjusting the overall speed
Coda and Mist v3
Use thetimeScaleFactor parameter. A value above 1.0 slows the audio, and a value below 1.0 speeds it up. Values outside 0.4 to 2.5 are clamped to the nearest limit.
Coda and Mist v3 also accept
speedAlpha, but it works in the opposite direction from timeScaleFactor (higher than 1.0 is faster, lower is slower). Use timeScaleFactor for these models. If a request sends both, timeScaleFactor is used.timeScaleFactor works over both HTTP and WebSocket endpoints. For Coda WebSocket v1, set start.audioParameters.timeScaleFactor. For the legacy /ws, /ws2, and /ws3 endpoints, pass it as a query parameter when you open the connection.Adjusting the speed of individual words
Per-word speed adjustment with
inlineSpeedAlpha works on Mist v3 over HTTP. Coda doesn’t support it, and the WebSocket endpoints don’t read it.inlineSpeedAlpha parameter. It takes a comma-separated list of speed values applied to words in square brackets.
On Mist v3, values < 1.0 speed up speech and values > 1.0 slow it down.
On Mist v3,
inlineSpeedAlpha and speedAlpha go in opposite directions. speedAlpha is higher-is-faster, like Coda, while inlineSpeedAlpha is lower-is-faster. Don’t infer one from the other.inlineSpeedAlpha “0.5, 3” will make “really” fast and “fast” slow on Mist v3.
Evaluate the result
Start near1.0 and evaluate representative audio before increasing the adjustment. Large changes can reduce naturalness and clarity.
